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java.lang.Object endrov.gl.EvGLShader
public class EvGLShader
GLSL shader TODO replace by http://download.java.net/media/jogl/jogl-2.x-docs/com/sun/opengl/util/glsl/ShaderState.html it has all the goodies already!
Constructor Summary | |
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EvGLShader(javax.media.opengl.GL glin,
java.net.URL srcv,
java.net.URL srcf,
Viewer3DView view)
Create a shader. |
Method Summary | |
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void |
delete(javax.media.opengl.GL glin)
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int |
getUniformLocation(javax.media.opengl.GL2 glin,
java.lang.String name)
Get the OpenGL ID of a uniform variable |
java.util.Collection<java.lang.String> |
getUniformNames(javax.media.opengl.GL2 glin)
Get the uniform variable names |
void |
needReinit()
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void |
prepareShader(javax.media.opengl.GL glin)
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void |
stopUse(javax.media.opengl.GL glin)
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void |
use(javax.media.opengl.GL glin)
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public EvGLShader(javax.media.opengl.GL glin, java.net.URL srcv, java.net.URL srcf, Viewer3DView view)
Method Detail |
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public void needReinit()
public void prepareShader(javax.media.opengl.GL glin)
public void use(javax.media.opengl.GL glin)
public void stopUse(javax.media.opengl.GL glin)
public void delete(javax.media.opengl.GL glin)
public java.util.Collection<java.lang.String> getUniformNames(javax.media.opengl.GL2 glin)
public int getUniformLocation(javax.media.opengl.GL2 glin, java.lang.String name)
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