currently the driver tree is based on hardware providers. this makes sense for module hierarchy and how micromanager works. configuration wise it makes more sense to base the hierarchy on buses e.g. com1.stageX, com1.stageY etc. ==== raw config can be put into imageset. stacks then get the changed values as override. some values need to have standard names; compare with OME schema. can be stored as map: device#attribute = value ==== EV devices depending on MM: use late initiation. likely providers are all loaded then. ==== attribute configuration is NOT part of the GUI! hence multiple windows issue disappears. ==== gamepad follows window focus WITH EXCEPTION: File -> Input -> option Gamepad to focused BasicWindow option Gamepad to microscope <---- .hardware installs an override manager window focuses (like camera window) will forward to this override manager hence gamepad for the stage is decoupled from the GUI